And remember, for every scenario that takes one hour to build, you might spend five to ten times that testing it, tweaking it, fitting it into the campaign, etc. You might have a great idea for the ultimate campaign, but start out with something less ambitious and more attainable and realistic. This section concentrates on strategies for first time campaign designers.ġ. to Jorge Gabitto for his excellent design notes on defensive scenarios.Ī few suggestions from July, 2006. DESIGN TIPS FOR Panzer General II PG2 PG II (and People's General)